SPRITZ Manual - Carbonated Audio
Curve FX / Beat Flip - $49

SPRITZ Manual

Eleven tempo-synced effects, each driven by a curve you draw. Install, activation, drawing, triggers, bands, scenes and a full module reference.

Need the installer? VST3, AU and AAX for macOS 11+, universal. Or grab the Windows VST3 installer, or try the free demo.
macOS installer
SPRITZ plugin interface: the tap rail with TIME, FILTER and VOLUME, the curve editor with scene pads, the bands spectrum and TIME panel, the trigger and length bar, and the waves and palette strips
SPRITZ - the tap rail on top, the curve in the middle, everything else around it

SPRITZ - User Manual

Carbonated Audio - v1.0.0
Curve-driven multi-effect for beat flips. VST3, AU and AAX for macOS, VST3 for Windows.

This manual covers installing SPRITZ, activating your licence, drawing curves, timing and triggers, bands, scenes, every module and the preset browser. If you only read two sections, read Quick start and Drawing curves - the curve is the whole instrument.


1. Overview

SPRITZ is a rack of effects in series, left to right. Every module in the rack follows a curve that you draw over a loop length - a beat, a bar, eight bars. The curve runs against your project tempo, so whatever you draw lands on the grid.

SpecValue
FormatsmacOS: VST3, AU, AAX. Windows: VST3
SystemmacOS 11 or later, one universal build for Apple Silicon and Intel. Windows 10 or 11, 64-bit
Modules11: VOLUME, TIME, FILTER, DRIVE, PAN, WIDTH, CRUSH, LIQUID, NOISE, PITCH, REVERB. Up to 8 in a chain, duplicates allowed
Bands1 to 4 per module, each with its own curves
Scenes8 per preset (A to H), switched by pads, MIDI or an automatic sequence
Presets912 factory presets in 18 categories, plus your own
InputsStereo in and out, a sidechain input, and MIDI input
LatencyConstant 22 ms + 128 samples (24.7 ms at 48 kHz), reported to the host so your DAW compensates. An audio-triggered chain that also holds a PITCH module reports a little more
License3 machines per license. Activate once online, works offline after that

2. Installing

  1. Download SPRITZ-Installer.pkg from the link in your receipt email, or from the button at the top of this page.
  2. Double-click it and follow the installer. It is signed and notarized, so macOS opens it without a warning.
  3. Rescan plugins in your DAW if it does not pick SPRITZ up on its own. It is listed as SPRITZ under Carbonated Audio.
FormatLocation
VST3/Library/Audio/Plug-Ins/VST3/SPRITZ.vst3
AU/Library/Audio/Plug-Ins/Components/SPRITZ.component
AAX/Library/Application Support/Avid/Audio/Plug-Ins/SPRITZ.aaxplugin

The AAX is signed for Pro Tools. SPRITZ is an audio effect that also accepts MIDI: to use MIDI triggers or MIDI scene keys, route a MIDI track to it (how depends on your DAW - in most hosts you pick SPRITZ as the MIDI track's output).

Installing on Windows

  1. Download SPRITZ-Windows-Installer.exe from the link in your receipt email or here.
  2. Quit your DAW.
  3. Run the installer. It puts the 64-bit VST3 in C:\Program Files\Common Files\VST3\SPRITZ.vst3, the folder every VST3 host scans by default. If Windows shows a "Windows protected your PC" screen, click More info, then Run anyway.
  4. Launch your DAW and let it rescan.

Windows is VST3 only. If your host is 32-bit or VST2-only, SPRITZ will not appear in it. To remove SPRITZ, use Settings > Apps.


3. Activating your license

The first time you open SPRITZ, the ACTIVATE SPRITZ window covers the interface.

  1. Copy the license key from your receipt email.
  2. Paste it into the field and press activate. SPRITZ contacts the activation server once.
  3. That's it. Every launch after that is offline - no account, no dongle, no check-ins.

Until SPRITZ is activated it passes your audio through unchanged, so nothing in your session breaks while you sort out a key.

One license covers 3 machines. To move an activation to a new computer, email mixedbysoda@gmail.com and we'll reset one. The activation record lives at ~/Library/Application Support/Carbonated Audio/spritz.activation on macOS and %APPDATA%\Carbonated Audio\spritz.activation on Windows.


4. The demo

The free demo (macOS, Windows) is the full plugin - every module, every preset, every control. Audio plays for 60 seconds, then mutes for 10, on a loop, and a banner across the top says so. The macOS demo installer includes VST3, AU and AAX; the Windows one installs the VST3.

When you buy, run SPRITZ-Installer.pkg (macOS) or SPRITZ-Windows-Installer.exe (Windows) from your receipt email. It installs over the demo; sessions you saved with the demo open in the full version.


5. Quick start

The fastest way to hear what SPRITZ does is to let a preset flip a beat.

  1. Put SPRITZ on a drum loop or a drum bus and press play.
  2. Click the preset name in the header to open the browser. Stay in Start Here and click through a few presets - a single click auditions, double-click loads and closes.
  3. Try Pitch-Safe Half Feel (one TIME module), then Tape Stop Beat 4 - Bar 4, then Pitch Flip 8, which steps through scenes every bar on its own.
  4. Pick one you like and click a tap on the rail to see its curve. Drag a point, and hear the change on the next pass.
  5. Use MASTER MIX in the header to blend the whole chain against the dry signal, and A/B to compare your edit with where you started.

Preset names tell you what happens and where: "Tape Stop Beat 4 - Bar 4" means a tape stop on beat 4, once every four bars.


6. The interface

AreaWhat it does
HeaderBYPASS (latency compensated, click-free), the preset bar (previous, name / browser, next, favourite heart), A/B, MASTER MIX and OUT (double-click OUT for 0 dB).
Tap railOne tap per module in the chain, left to right. Click a tap to edit it, drag to reorder, double-click to switch it on or off, right-click to duplicate, replace or remove. + adds any of the 11 modules, up to 8 in a chain.
Curve editorThe curve for the selected module, the tool strip on the left, scene pads top right, and the input and output scope behind the curve, locked to the loop.
BandsA live spectrum with draggable splits. Click a band to edit its curves.
Module panelReadouts and quick moves for the selected module (on TIME: max offset, plugin latency, and HALF-TIME, TAPE STOP, REVERSE and STUTTER shortcuts).
Control barTrigger (SYNC, MIDI, AUDIO), LENGTH, GRID, the module's own settings, SMOOTH and the module's MIX.
Edit buttonsRANDOMIZE, 2x, LEFT, RIGHT, UNDO, REDO.
Waves / PaletteReady-made shapes for the selected module, and nine palette slots of your own, shared by every SPRITZ instance.
Help barHover over anything and the bottom line explains it. The right side shows the version and the current latency.

The window can be resized from the bottom-right corner, from 60% to 200%. Ctrl/Cmd+Z undoes every edit, up to 200 steps.


7. Drawing curves

The horizontal axis is one pass of the loop (its LENGTH). The vertical axis is the module's parameter: level on VOLUME, playback position on TIME, cutoff on FILTER, and so on. The top of the editor is the module's "untouched" setting on most modules.

Tools

ToolUse
EDITDrag points, drag a line to bend it, double-click to add or delete a point, drag empty space to select several. Right-click a point for its weight and segment shape. Shift = fine.
DRAWPaint the curve freehand, snapped to the grid. Shift = no snap.
STEPPaint steps on the grid - gates, chops and pitch steps.
BENDDrag a line up or down to curve it. Double-click a line to cycle Curve, S-Curve, Hold and Ramp.
WEIGHTClick a point to cycle Hard (exact), Medium (click-free) and Soft (rounded).
CLEARReset this curve to neutral. Undo brings it back.

Points and segments

Each point has a weight: Hard lands exactly (and can click on a jump), Medium is exact but click-free, Soft rounds the corner. Each line leaving a point has a shape: Curve, S-Curve, Hold (a step) or Ramp. On TIME, Ramp is a true speed glide - the cleanest way to draw a tape stop.

Grid, smoothing and quick moves

Waves and palette

WAVES holds ready-made shapes for each module (143 across all eleven), grouped by category - stutters, half-times, reverses, tape ramps and more. Click one to load it into the curve. The PALETTE has nine slots of your own: right-click a slot to store the current curve there, or to reset it to the factory shape. The palette is shared by every SPRITZ instance.

Reading TIME

TIME has a grey reference line. A curve that runs parallel to it holds the playback still (a stop), a curve steeper than it plays backwards, and the flat top of the editor plays the loop normally. The hatched area at the bottom is audio from before the current loop. SHOW SC draws the sidechain input along the loop so you can line a curve up with the kick.


8. Length and triggers

LENGTH is how long one pass of the curve lasts: 1/16, 1/8 T, 1/8, 1/8 D, 1/4 T, 1/4, 1/4 D, 1/2 T, 1/2, 1/2 D, 1 BAR, 2 BARS, 4 BARS, 8 BARS or 16 BARS. Each module can have its own length, so a 3-beat curve against a 4-beat curve gives you a polymeter.

The trigger decides what restarts the curve:

TriggerBehaviour
SYNCLocked to the host tempo and bar position. With the transport stopped the curve keeps running at the project tempo.
MIDIEach MIDI note restarts the curve. Pick the channel (ALL CH or 1 to 16). In PITCH mode, hold a note to set the loop rate from the note.
AUDIOHits in the input restart the curve. EXT IN listens to the sidechain input instead (route a kick to SPRITZ's sidechain). Detection: DRUMS for beats, GENERAL for anything, COMPLEX listens to low, mid and high separately. SENS sets how small a jump in level counts as a hit, THRESHOLD ignores hits quieter than the setting.

ONE SHOT plays the curve once per trigger and holds at the end, instead of looping.


9. Envelope follower

Every module except VOLUME has an envelope follower that lets the input level push the curve, on top of what you drew.

Example: a drawn filter sweep that also opens a little more on every snare.


10. Bands

Right-click the bands panel to split a module into 1 to 4 bands. Drag the handles on the spectrum to move the splits, and pick 6, 12 or 24 dB / oct for the crossover slope. Click a band to edit its curves - each band has its own. The headphone button solos the selected band.

By default the bands share one LENGTH and trigger (Bands share one LENGTH / trigger in the menu). Switch that off to run each band on its own timing.

Example: tape-stop the lows while the highs keep rolling, in one TIME module.


11. Scenes

A preset holds up to eight scenes, A to H. Scene A is the base; each other scene stores the curves and settings that differ from it. That is how one preset can play a clean bar, then an octave drop, then a roll, then a reverb throw.


12. The modules

Every module has its own curve (two on some), its own MIX against the signal coming into it, and the trigger, length, envelope and band controls above.

ModuleCurvesSettings
VOLUMELevel over the loop (centre = -6 dB): pumps, gates, chops and swellsTRIM -24 to +24 dB
TIMEPlayback position: stutters, half-time, reverse, tape stopsTIME RANGE (LINKED to the loop, or 1/4 beat to 8 bars of look-back), STEP (INSTANT, SMOOTH 3 ms, SOFT 12 ms)
FILTERCUTOFF and RESONANCETYPE (CLEAN or WARM; LP, HP, BP, NOTCH, PEAK; 6, 12 or 24 dB), STEREO offset -24 to +24 st, DIST (WARM only), SAFE RES
DRIVEDrive amountSTYLE (soft, smooth and hard clip; soft and hard square; soft and hard rectify; skew, sine, triangle, saw and extreme fold), IN -12 to +24 dB, OUT -24 to +12 dB, GRIP, TONE. Oversampled, with automatic gain compensation
PANPan position (top = right, bottom = left)LAW (BALANCE 0 dB, POWER 3 dB, 4.5 dB, LINEAR 6 dB, STEREO), HAAS amount, DELAY 1 to 40 ms
WIDTHStereo width (bottom = mono, middle = unchanged, top = extra wide)KEEP LEVEL
CRUSHBit depth and sample rate (top = untouched)JITTER, DITHER, ANTI-ALIAS
LIQUIDCentre and feedbackMODE (FLANGER or PHASER), STAGES 2 to 16, SPREAD, INVERT
NOISENoise levelTYPE (WHITE, PINK, BROWN, VINYL, TAPE, FIZZ, DIGITAL, RAIN), ONLY (noise without the input), MONO. The envelope makes it follow or duck the music
PITCHPitch, -24 to +24 semitones (middle = no change), tempo unchangedGRAIN 10 to 32 ms (longer = smoother on bass and pads, shorter = tighter on fast material), SNAP to whole semitones. Every detected hit starts on its step
REVERBSEND (into the reverb) and DRY (dry level)DECAY, SIZE, PRE 0 to 250 ms, DAMP, WET -24 to +12 dB, GATE

The same module can appear more than once in a chain - for example a low-pass FILTER and a high-pass FILTER side by side.


13. Presets

SPRITZ ships with 912 factory presets in 18 categories: Live Flip, Beat Flip, Half-Time & Speed, Stutter & Repeat, Builds & Transitions, Reverse, Tape & Vinyl, Scratch, Pitch, Space & Throws, Sidechain, Gates & Trance, Filter Motion, Drive & Color, Stereo & Movement, Texture & Lo-Fi, Mixing and Sound Design. Start Here collects 29 of them, ordered so the first ones change the beat in bar one.


14. Host automation

ParameterRange
BypassOn / off
Master Mix0 to 100%
Output-24 to +24 dB
SceneA to H
Slot 1-8 OnEach module position on or off
Slot 1-8 Mix0 to 100% per module position
Slot 1-8 Offset A / Offset B-100 to +100%, shifts the module's first and second curve up or down

Slots follow the order on the tap rail. Automating the Scene parameter is the simplest way to write a flip into an arrangement.


15. Recipes

Half-time drop for one bar

Load Pitch-Safe Half Feel, then automate Master Mix (or the TIME slot's On switch) so it only plays on the bar before the drop.

Sidechain without a sidechain

Add VOLUME, set LENGTH to 1/4, and draw a dip at the start of each beat. Or browse the Sidechain category. For a pump that follows a real kick, set the trigger to AUDIO with EXT IN and route the kick to SPRITZ's sidechain.

Tape stop into the chorus

Add TIME, set LENGTH to 4 BARS, keep the curve at the top until the last beat, then draw a Ramp down to the bottom. Set STEP to SMOOTH.

Reverb throw on the last beat

Add REVERB, keep SEND at the bottom, spike it on beat 4 and push WET up so the tail rings over the next downbeat.

A flip you play live

Turn on MIDI keys C# to G# switch scenes, set Switch on to Next beat, and play scenes from a MIDI keyboard or pad controller.


16. Troubleshooting

ProblemFix
SPRITZ does nothing to my audioIt is not activated yet - open the interface and enter your key. Also check BYPASS, Master Mix and that the modules on the rail are switched on.
Activation failsCheck the key was pasted whole, and that this computer is online for the one-time activation. If all 3 machines are in use, email us for a reset.
The demo mutes every minuteThat is the demo. Install the full version from your receipt email after buying.
MIDI triggers or scene keys do nothingRoute a MIDI track to SPRITZ and check the MIDI channel in the control bar. Scene keys need MIDI keys C# to G# switch scenes on in the pad menu.
"NO SIDECHAIN SIGNAL"The module listens to EXT IN or the envelope listens to the sidechain, but nothing is routed to SPRITZ's sidechain input. Route a track to it in your DAW.
Everything sounds a little lateMake sure your DAW's plugin delay compensation is on. SPRITZ reports its latency (shown in the help bar) and stays constant while you change presets.
The flip is out of timeCheck the trigger is SYNC and that your project tempo and bar 1 are where you expect. Scene sequences count from song bar 1.
SPRITZ doesn't show up in my DAWRescan plugins and look for SPRITZ under Carbonated Audio. Check the format is in the folder listed in Installing. SPRITZ needs macOS 11 or later, or 64-bit Windows 10 or 11 with a VST3 host.
Is there a Windows version?Yes, VST3 for 64-bit Windows 10 and 11. See Installing on Windows. No Windows AAX yet.

17. Support

License resets, bug reports, install trouble, or a question about what SPRITZ will do to a particular part - mixedbysoda@gmail.com. Include your DAW, your macOS or Windows version and the plugin format if it's a technical problem; it saves a round trip.

Product page and purchase: carbonatedaudio.com/spritz.

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